Class Guide
Paladin Guide
Complete guide to Paladin including the Blessed Aura (support) build and the Judgment (DPS) build with 111, 222 and 333 Ark Grid variants.
Identity
Piety Meter
Holy Aura (X) is Paladin's most important identity skill. With the Blessed Aura class engraving it grants a damage buff, a heal over time (2% max HP every 1.5s) and 20% damage reduction to party members inside its 12 meter radius, with Push Immunity on activation. The damage buff scales with Specialization (45% skill efficiency per 500 Spec, 4.5% additional damage from the aura). Divine Wave (Z) was added with the support rework; it is an extra 20% HP party shield for 6s, restores 10% meter inside and outside of Holy Aura, and its cooldown is reduced by 0.25s per yellow skill used during Holy Aura.
Synergy
Attack Power Buff
Wrath of God and Heavenly Blessings together work out to a 22% of base attack power damage buff on all three of your party members.
Variant Overview
Sword's Prayer
Ark Grid Cores
True Justice Heavenly Resolve Sword's Prayer |
Core Priority
Chaos cores: Faith + Echoing Brand + Weapon.
If you have an Order Ancient core of any type of sun/moon, use it instead of what is being recommended. If you just want your 6 cores you are done; the notes below cover the nuances.
Order Sun + Moon core: normally recommended to go with 1x T skill core (True Justice OR Divine Cause) and 1x Attack Buff core (Heavenly Resolve OR Heavenly Agent). For the Sun and Moon combo you are mostly picking based on what you already have, or on the 60s self buff: 7% healing and shielding (1st pair) vs 5% stagger (2nd pair). Bebok's calc can help you decide which combo best fits your uptime.
Chaos Sun core: if you have bad gems consider Flowing to make it easier on your uptime, otherwise go with Faith.
Star core: star cores are mostly all viable, but do not use Prayer of Light. Recommended order with current knowledge: Ancient Sword's Prayer >> Relic Sword's Prayer >= Prayer of Divine Surge >>> Prayer of Light.
Prayer of Light (Light of Judgment core):
- Pros: highest consistent meter option, fits any build. It does not get % meter, which means wealth scales its entire value.
- Cons: does nothing inside Holy Aura and has little utility beyond some stagger.
Sword's Prayer (Holy Sword + Executioner's Sword core):
- Pros: solid all-rounder, good meter generation in and out of aura, frees up a rune on Holy Sword, extra push immunity skill you can hold for yourself. It affects both blue skills, but you do not have to feel forced to take Executioner's Sword. Relic core gives 6% and Ancient 9%, which heavily favors Ancient (meter gen per Holy Sword cast goes from 600 to 900). Extra brand and extra charge on Holy Sword solve all mana issues with the 10P line.
- Cons: trades off either meter generation or Quick Recharge ability. Holy Sword brand uptime is too low to be a main brand, it is strictly a backup.
Prayer of Divine Surge (Holy Explosion core):
- Pros: versatile; the two stacks let the skill act as its own backup for meter generation and branding, and it can replace Holy Area, Light of Judgment, etc. Highest burst meter if you skip extending aura and keep 2 stacks for when aura ends.
- Cons: needs 2 dedicated brand skills to feel fully flexible. The 10P bonus is lacking since the skill already got a base speed up. Needs max MP to not feel awful.
Priorities
- Skill code (Sword's Prayer core, plus whatever mismatch of Sun/Moon order core): C950C2625D99244E85BB7B36626899F4980AD00237D5FE8F072284BB4662ADED279529200790B5BB27C27BCB17718915B218C744DDEC1CCB99AC3DF48A7F9EF4
- Skill code (Sword's Prayer, the staggerer / shadow raid and prog build): 91924B5732BC1E93F7E10B5CB4D75C6A99FE3AE2276BE82AC4B165918C59D713B0B564F09FDE158D47347856A71CAB22EF5A38A6B84841FEAA09D4034368F890
- Skill code (Holy Explosion core, plus whatever mismatch of Sun/Moon order core; no refunds): 66F58F939BEAEACC149921DD66B754B3C350DEA36698CE7A3C423C520BDC8D357AA642789012E83C267C85082B16EE4844109F2EF094F847206CB0F4D919D639
- Keep Wrath of God and Heavenly Blessings up and alternate them. Heavenly Blessings has the long cooldown and is the bottleneck for AP uptime; cast Wrath of God first when Magick Stream and Luminary are not stacked.
- Brand is your second priority after the buffs: Light's Vestige, from one brand skill plus a backup.
- Alternate Holy Protection and God's Decree to try and cover every attack coming your way.
- Bring both counters (Holy Sword and Executioner's Sword). Once you know a raid you can drop Executioner's Sword for Holy Area, but keep Holy Sword.
- Enter Holy Aura as soon as the meter is full, and use Light of Judgment off cooldown outside of aura.
- Divine Justice (T skill): use it off cooldown and sync it with your DPS; it also gives a lot of meter through Righteous Light.
- Wealth runes: Light of Judgment > Holy Explosion (Holy Explosion core) > Holy Area > Holy Sword > Wrath of God. Quick Recharge: Light Shock > Sword of Justice > Heavenly Blessings > Holy Area > Holy Protection.
- Gems: Heavenly Blessings wants your highest CD gem. The Holy Sword CD gem is mandatory on Sword's Prayer, optional on the other star cores.
- Chaos Dungeon: Charge, Flash Thrust, Executioner's Sword, Holy Sword and Execution of Justice with Galewind, plus Alithanes's Judgment.
Skills
Light of Judgment
No description available
God's Decree
No description available
Holy Protection
No description available
Wrath of God
No description available
Heavenly Blessings
No description available
Holy Explosion
No description available
Sword of Justice
No description available
Light Shock
No description available
Holy Sword
No description available
Executioner's Sword
No description available
Holy Explosion
No description available
Holy Area
No description available
Divine Justice
Alithanes's Judgment / Devotion of Alithanes
Engravings
Ark Passives
- Depending on your setup, MP Furnace can be used if you never run out of mana, test it yourself. If you need to use focus runes it is not worth it, go Standing Striker.
- Charged Fury can be used as an alternate to Transcendent Power.
Evolution
Enlightenment
Leap
Gem Priority
Damage
Cooldown
Rotation
Attack Power buff priority
Brand (pick one)
Meter generation priority (outside of aura)
Counters